Unity Oncollisionenter2d Not Working

\$\begingroup\$ Thank you, it's now working and hitting my debug. runInEditMode. Using OnCollisionEnter2D or OnTriggerEnter2D with additional data Question (self. How do I make a block jump of the screen and then get destroyed? unity2d. 1p4。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。 与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。. PETWANT F3 WIFI Smart Cat Pet Feeder Remote Phone App Auto Time Alarm GemPet 6924876100487,Bronze Solid Brass Baltic Amber Figurine Rest Dogs on a Bench Statuette,Extra Large Personalised hand painted ceramic polka design dog pet bowl dish. All gists Back to GitHub. I tried adding the rigidbody (2D) to the zombie as well, didnt really work. transform: The Transform attached to this GameObject. A component is always attached to a game object. I will not be writing more on this blog (on a regular manner). I have a turret and a bullet. It's not a collision issue since the body is kinematic and not switching the animation doesn't create the same behavior. For some reason your suggested change could not be submitted. Submission failed. Please try again in a few minutes. The code doesn't even execute the Debug. Thanks a lot for watching this video, if you have any questions, write those in comments. They both have a RigidBody2D component. So I have two objects, a "Footman" and a "Wall". How do I make a block jump of the screen and then get destroyed? unity2d. Unity is the ultimate game development platform. This is the method : void OncollisionEnter2D (Collis. 我们的Flappy Bird 教程使用Unity 5. Please try again in a few minutes. Submission failed. isActiveAndEnabled: Has the Behaviour had active and enabled called? gameObject: The game object this component is attached to. runInEditMode. I want to make a Pong game with Unity, but I can't detect collisions between a ball and a boxCollider. Unfollow Follow. 6 or later, and we'll use C# as our coding language. transform: The Transform attached to this GameObject. Here you'll learn how to create a 2D car racing game step by step completely from scratch. 1956 D Washington Quarter Dollar 25c High Grade BU #18396,Special Day Ivory Bridal Gown size 10 diamante belt and lace,1914-P Barber Quarter Good. Los demás nombres o marcas son marcas registradas de sus respectivos propietarios. How to get the actor to follow the mouse while clicking and holding? movement unreal-4 mouse Updated September 13, 2019 01:13 AM. Submission failed. For Project 3, I implemented a ‘Lose Screen’ and a ‘Win Screen’. Trò phi dao Knife Hit từ Estoty, được xuất bản bởi Ketchapp cũng không ngoại lệ. For some reason your suggested change could not be submitted. Please try again in a few minutes. It increases your potential iteration speeds when developing for Android, improves your workflow and gives you more control over the editor. 1: Editor workflow & performance improvements. How do I make a block jump of the screen and then get destroyed? unity2d. This is called when GameObject2 collides with GameObject1. GitHub Gist: instantly share code, notes, and snippets. A Collider 2D component is used to define the physical shape of an object in the scene and can participate in 2D collisions and trigger events. A component is always attached to a game object. 5 2x15 Watt Stereo Power Amplifier - Compact Mini 2-Channel Portable H 7445005794715. The code is: function OnCollisionEnter(col : Collision). I have tried this but I cannot get these events to fire. If you called it anything else (for instance, update() with a lowercase ‘u’ or a misspelling like Updaate()), it will not work. Les autres noms ou marques sont des marques déposées de leurs propriétaires respectifs. For example, if you have three VLAN's setup on two switches and a trunk connection between the switches, the CCNA tells me there are only three collision domains. If you called it anything else (for instance, update() with a lowercase 'u' or a misspelling like Updaate()), it will not work. How to Reflect a Game Object on Collision Example. And thank you for taking the time to help us improve the quality of Unity Documentation. Enabled Behaviours are Updated, disabled Behaviours are not. If you're working independently on your game, chances are you may not have experience in all areas of game development. For some reason your suggested change could not be submitted. I did this by using the functions void OnCollisionEnter2D(Collision2D collision) to turn the gravity off, and void OnCollisionExit2D(Collision2D collision) to turn it back on. Please try again in a few minutes. There are some very useful ideas in here. Submission failed. Unity 5 OnCollisionEnter() not working - Unity Answers Unity is the ultimate game development platform. To work with OnTriggerEnter At least one object should have a Rigidbody and both should have Colliders with IsTrigger option attached. I will not be writing more on this blog (on a regular manner). [ Natty] unity3d OncollisionEnter2D not working but OnTriggerEnter2D works fine By: Er. We're going to be using Unity v5. Example1 generates a Unity logo sprite, GameObject1. This is the tutorial of my Platformer tutorial series. I tried adding the rigidbody (2D) to the zombie as well, didnt really work. However, Unity does not actually have a 2D world. originally, I had the mouseclick in the Update() method as shown in the course. Unity 5 OnCollisionEnter() not working - Unity Answers Unity is the ultimate game development platform. I have attached the two scripts. Log statement. Stack Overflow en español es un sitio de preguntas y respuestas para programadores y profesionales de la informática. For some reason your suggested change could not be submitted. For some reason your suggested change could not be submitted. 4) - setting your rigidbody collider that would normally be kinematic to NOT kinematic (ie physics has an effect on the object) and then setting the gravity scale of that item to 0 (ie physics has an effect but gravity does not cause item to drop) helped me fix my problem. Note, July 2017: Updated for Unity 5. isActiveAndEnabled: Has the Behaviour had active and enabled called? gameObject: The game object this component is attached to. The car that touches the zombie has a rigidbody (2D). Note that the Shuriken example does NOT look for a RigidBody. Submission failed. I tried adding the rigidbody (2D) to the zombie as well, didnt really work. Other than directly calling methods of scripts attached to this object, or changing it's properties directly from another script, there is not much you can do with it. OK, I Understand. Profiler: Detailed view does not open for the Audio Profiler (1093636) Profiler: Light probe data does not show under timeline for global illumination view (1094030) Known Issues - won't be fixed in 2019. And thank you for taking the time to help us improve the quality of Unity Documentation. Please try again in a few minutes. Submission failed. There is stuff I would love to tell you about but from now on I will rather focus on the quality over quantity. One of the places that I read that it doesn't work without a rigidbody was the Unity Scripting Reference for. I will not be writing more on this blog (on a regular manner). From my perspective everything is the same and I think it should work. 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All 2D Collisions and Triggers no longer work. 2 downloads 79 Views 2MB Size. tag: The tag of this game object. I am having problems getting OnCollisionEnter2d. For instance, Unity knows to run the Update() function once every frame, because it is called Update(). Posts about Studio 1 written by Matthew von Wilpert. Updates by Nick Such and Caleb Cornett. For anyone struggling with this issue (as I was yesterday after grabbing the PSM Unity which is 4. Questions in topic: "rigid body" http://answers. The main problem is that I am unable to enter the function! I have checked over and over for typos and potential solutions and have come up empty handed. Tags are case sensitive, so a game object tagged as "Animal" will not return true if you check for a tag of "animal". Maps and location data optimized for Unity. Um ID Unity permite que você compre e/ou assine produtos e serviços Unity, faça compras na Asset Store e participe da comunidade Unity. A component is always attached to a game object. OnCollisionEnter() not working in Unity3D. Sent when an incoming collider makes contact with this object's collider. Submission failed. Both have 2D Box Colliders with triggers disabled. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Please try again in a few minutes. For some reason your suggested change could not be submitted. When you’re writing code, you have to. Submission failed. I'm not sure why. 2D Game Development book. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. For some reason your suggested change could not be submitted. Blender (64-bit) 歷史版本列表 Page4,攪拌機 64 位是一個免費的,開源的 3D 動畫套件軟件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。. I am having problems getting OnCollisionEnter2d. The result: The Player class currently does not collide with the ground, and falls through it to infinity. runInEditMode. I have written a script with the function OnCollisionEnter2D. isActiveAndEnabled: Has the Behaviour had active and enabled called? gameObject: The game object this component is attached to. addforce in 2D but I don't understand how to use it. You can write more robust, readable, faster executable. Note, that primitive colliders will not work correctly with shear transforms - that means that if you use a combination of rotations and non-uniform scales in the tranform hierarchy so that the resulting shape would no longer match a primitive shape, the primitive collider will not be able to represent it correctly. unityにて、OnCollisionEnterで衝突判定をしようとしています。 EmptyにBoxColliderをアタッチしたものを拡大して、Cubeに接触した際に判定するようにしたいのです。. You need to make sure that the collision matrix (Edit->Project Settings->Physics) does not exclude collisions between the layers that your objects belong to. (Which only seems to work if I check the box for the enemy in the unity editor, not even if I set it to true at the. 衝突(Collisionや Trigger)検出に OnCollisionEnter, OnCollisionExit, OnCollisionStay, OnTriggerEnter, OnTriggerExit, OnTriggerStay 関数は欠かせないわけですが、これらを使うにもいろいろ制約があります。. Profiler: Detailed view does not open for the Audio Profiler (1093636) Profiler: Light probe data does not show under timeline for global illumination view (1094030) Known Issues - won't be fixed in 2019. Enabled Behaviours are Updated, disabled Behaviours are not. Please try again in a few minutes. For some reason your suggested change could not be submitted. Submission failed. I am following the gamesplusjames tutorial to be able to learn how to make a restart game in a infinate runner but the restarting function is not working here are my codes:. OnCollisionEnter2D (Collision2D) For some reason your suggested change could not be submitted. originally, I had the mouseclick in the Update() method as shown in the course. tag: The tag of this game object. Trò phi dao Knife Hit từ Estoty, được xuất bản bởi Ketchapp cũng không ngoại lệ. In a script I have attached to a ball I have an OnCollisionEnter2d method but it is not being called. A User Showcase of the Unity Game Engine. And thank you for taking the time to help us improve the quality of Unity Documentation. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. A component is always attached to a game object. In this article I will discuss the 2D versions of these methods (but the 3D equivalents work in much the same way). transform: The Transform attached to this GameObject. 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However, Unity does not actually have a 2D world. 2000-D 25C State Quarter Massachusetts 18sh1006 CLAD Mint Set 50 cent Shipping,Boys Shirt & Tie Set Silky Patterned Smart Formal Wedding Party 1-13 Years (702),1943-D Wartime Silver Jefferson Nickel 5c Coin ANACS MS-65 Lightly Toned (F). Please try again in a few minutes. I have written a script with the function OnCollisionEnter2D. isActiveAndEnabled: Has the Behaviour had active and enabled called? gameObject: The game object this component is attached to. Log statement. DD61-00501A Samsung Dishwasher Bracket Rail-Right 45902492782,ASUS RT-AC3200 AC3200 Tri-Band Wireless Gigabit Router Gaming Performance 4K UHD,Pyle PCA1. But it does not execute OnCollisionEnter2D function when the both objects collide. 衝突(Collisionや Trigger)検出に OnCollisionEnter, OnCollisionExit, OnCollisionStay, OnTriggerEnter, OnTriggerExit, OnTriggerStay 関数は欠かせないわけですが、これらを使うにもいろいろ制約があります。. I noticed when you have two switches connected per VLAN trunk, the trunk connection is not considered it's own collision domain. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. So when you click the down arrow, the gravity is set back to normal. Submission failed. OnCollisionEnter2D and OnCollisionExit2D not working properly On the game, when you click the up arrow, the gravity is inverted. Note, that primitive colliders will not work correctly with shear transforms - that means that if you use a combination of rotations and non-uniform scales in the tranform hierarchy so that the resulting shape would no longer match a primitive shape, the primitive collider will not be able to represent it correctly. Also my posts will be more about game development in general now that I will not be working with Unity for a while :). The code doesn't even execute the Debug. I have an object with a mesh collider and a prefab with sphere collider. OnCollisionEnter2D (Collision2D) For some reason your suggested change could not be submitted. Colliderの当たり判定をとる時にisTriggerを使用した場合の挙動でハマりました。 OnTriggerEnter GameObjectにColliderを適応して、isTriggerにチェックを入れることで、OnTriggerEnterハンドラが有効になり. Why would it work one time but not the other. OnTriggerEnter without a rigidbody question. Enabled Behaviours are Updated, disabled Behaviours are not. One of the places that I read that it doesn't work without a rigidbody was the Unity Scripting Reference for. I heard there is a problem with box2d and Unity transform property change but not sure. I am having problems getting OnCollisionEnter2d. For some reason your suggested change could not be submitted. \$\begingroup\$ Thank you, it's now working and hitting my debug. Everything it still in 3D (You can notice that your Camera position is still in (0. Also my posts will be more about game development in general now that I will not be working with Unity for a while :). 我们的Flappy Bird 教程使用Unity 5. Unity Version. This allows you to build your own logic for animation and interaction of everything. If you set the other collider to be a trigger only, it should work, if I understand your issue correctly. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Question: Tag: unity3d,unity3d-2dtools,rigid-bodies I'm a beginner in unity and I want to recreate a 2D turn based game like worms. Anyone has any idea what could cause a skeleton to stop showing any sprites?. Because Unity originally didn’t include 2D tools, 3D is the default, and the 2D methods have the 3D method names with ‘2D’ tacked on the end: OnCollisionEnter – (3D version) OnCollisionEnter2D – (2D version). To those having trouble with your player constantly jumping and the (jump = false) in the reset code not working, try setting jump back to false at the end of the movement code. For some reason your suggested change could not be submitted. 5 2x15 Watt Stereo Power Amplifier - Compact Mini 2-Channel Portable H 7445005794715. You should use Collider2d and Rigidbody2D instead Good luck : ). Unity 5 OnCollisionEnter() not working - Unity Answers Unity is the ultimate game development platform. Then you can check the bone names for raycast too. This sprite is collided with by the Example2 sprite, GameObject2. A minor edit however to your answer - application. I want to make a Pong game with Unity, but I can't detect collisions between a ball and a boxCollider. isActiveAndEnabled: Has the Behaviour had active and enabled called? gameObject: The game object this component is attached to. In a script I have attached to a ball I have an OnCollisionEnter2d method but it is not being called. And thank you for taking the time to help us improve the quality of Unity Documentation. OnCollisionEnter2D (Collision2D) For some reason your suggested change could not be submitted. I heard there is a problem with box2d and Unity transform property change but not sure. The free version of Unity 5 now comes with all the engine features, which makes it the recommended version. A component is always attached to a game object. If that does not work, and you want to go with collisions, than you can find out how much is the ball in the wall (for example raycast from the ball) and push it back by that value (in OnTriggerEnter or Stay). Submission failed. Unity Docs. Please try again in a few minutes. Sign in Sign up. [ Natty] unity3d OncollisionEnter2D not working but OnTriggerEnter2D works fine By: Er. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. runInEditMode. I want the instance of the prefab to be destroyed if the two collide. This sprite is collided with by the Example2 sprite, GameObject2. The main problem is that I am unable to enter the function! I have checked over and over for typos and potential solutions and have come up empty handed. \$\begingroup\$ Thank you, it's now working and hitting my debug. Submission failed. OK, I Understand. NOTE: Make sure that you name your functions the same thing that I do. You also need to make sure that the other object has : collider, rigidbody and that the object itself or either of these components are not disabled. You need to make sure that the collision matrix (Edit->Project Settings->Physics) does not exclude collisions between the layers that your objects belong to. its not registering the collision and saying yay in the console Edit: i forgot to tell you, its a capsule collider, and isTrigger is false. This is the method : void OncollisionEnter2D (Collis. transform: The Transform attached to this GameObject. A “Box Collider 2D”, a “Rigidbody 2D”, the “OnCollisionEnter2D” or “OnTriggerEnter2D” methods, etc. At the start, you may find the errors disconcerting, or that the engine does not work as expected until you understand what went wrong. In a script I have attached to a ball I have an OnCollisionEnter2d method but it is not being called. Unity Version. From my perspective everything is the same and I think it should work. Please try again in a few minutes. This works perfectly fine. For some reason your suggested change could not be submitted. A component is always attached to a game object. Here you'll learn how to create a 2D car racing game step by step completely from scratch. Feel free to read our easier Unity Tutorials like Unity 2D Pong Gameto get used to the engine. And thank you for taking the time to help us improve the quality of Unity Documentation. The result: The Player class currently does not collide with the ground, and falls through it to infinity. Submission failed. You also need to make sure that the other object has : collider, rigidbody and that the object itself or either of these components are not disabled. y otros países (más información aquí). Our Flappy Bird Tutorial will use Unity 5. Um ID Unity permite que você compre e/ou assine produtos e serviços Unity, faça compras na Asset Store e participe da comunidade Unity. The problem is you're trying to enable or disable the button when checking individual textboxes and they're conflicting with each other, instead the logic needs to be at a higher level. Scripting API. A configurablejoint might work better than a fixed joint, why not have a look then (by Unity themselves), as most of their characters are rigidbodies (even in the. I have attached the two scripts. tag: The tag of this game object. 4) - setting your rigidbody collider that would normally be kinematic to NOT kinematic (ie physics has an effect on the object) and then setting the gravity scale of that item to 0 (ie physics has an effect but gravity does not cause item to drop) helped me fix my problem. LoadLevel(); \$\endgroup\$ - Bearzerk Jul 6 '16 at 12:19. We're going to be using Unity v5. This works perfectly fine. I put together a simple unity script aimed at Unity 2D which implements screenshake by moving the camera on collision which was inspired by this, grab it below. I've got various "crates" and each have their own physics values (gravity etc). And thank you for taking the time to help us improve the quality of Unity Documentation. If you miss a single letter it will not work and what is worse, it will not complain. isActiveAndEnabled: Has the Behaviour had active and enabled called? gameObject: The game object this component is attached to. Do not use the Standard Assets and the Asset Store. XR: Linear color space has driver issues on Gear VR with S7 Adreno based phones running Android 7. In this article I will discuss the 2D versions of these methods (but the 3D equivalents work in much the same way). The kinematic mode is used on this script. If you called it anything else (for instance, update() with a lowercase ‘u’ or a misspelling like Updaate()), it will not work. I have searched both the Unity forums and Google for a solution to my issue. Everything it still in 3D (You can notice that your Camera position is still in (0. Skip to content. Example2 supports the OnCollisionEnter2D method. Recommend Documents. Posts about C# written by Matthew von Wilpert. 衝突(Collisionや Trigger)検出に OnCollisionEnter, OnCollisionExit, OnCollisionStay, OnTriggerEnter, OnTriggerExit, OnTriggerStay 関数は欠かせないわけですが、これらを使うにもいろいろ制約があります。. Oncollisionenter and ontriggerenter() both are the methods of the collider class. For some reason your suggested change could not be submitted. Profiler: Detailed view does not open for the Audio Profiler (1093636) Profiler: Light probe data does not show under timeline for global illumination view (1094030) Known Issues - won't be fixed in 2019. The next part of my Unity Sprites and 2D game tutorial in which I show how to use sorting layers for sprites and how to add Box Collider (BoxCollider 2D) and. 2D Game Development - Free download as PDF File (. I put together a simple unity script aimed at Unity 2D which implements screenshake by moving the camera on collision which was inspired by this, grab it below. Please try again in a few minutes. Anyone has any idea what could cause a skeleton to stop showing any sprites?. OnCollisionEnter() not working in Unity3D But it is not working. Log to see if the player was entering the trigger and it showed up he was, the script was just not playing the animation for some reason. A minor edit however to your answer - application. Tag Archives: Case - noise. Unity3D) submitted 3 years ago * by DoomTay I'm working on a fighting game, and trying to replace raycasts with a "hitbox" system where a successful hit is determined by a particular object that is a child of a fighter colliding with another fighter. tag: The tag of this game object. Physics: OnCollisionEnter2D, OnCollisionStay2D OnCollisionExit2D now do not create any GC allocations. 1946-S Washington Quarter, Choice Uncirculated, Nice Color! 0205-08,Genuine Leather Messenger Bag Unisex Satchel Women's Shoulder Office Bag Handbag,STRIKING 1937-S Buffalo Nickel FULL DATE FULL HORN, XF. I am having problems getting OnCollisionEnter2d. Newer versions should work fine as well, older versions may or may not work. 2D Game Development - Free download as PDF File (. Trò phi dao Knife Hit từ Estoty, được xuất bản bởi Ketchapp cũng không ngoại lệ. For some reason your suggested change could not be submitted. To work with OnTriggerEnter At least one object should have a Rigidbody and both should have Colliders with IsTrigger option attached. originally, I had the mouseclick in the Update() method as shown in the course. OnCollisionEnter2D (Collision2D) For some reason your suggested change could not be submitted. There are three new deployment options: Project Morpheus, Windows 10, and Universal Windows Platform as well as a ton of bug fixes. In this article I will discuss the 2D versions of these methods (but the 3D equivalents work in much the same way). Please try again in a few minutes. runInEditMode. And thank you for taking the time to help us improve the quality of Unity Documentation. (Which only seems to work if I check the box for the enemy in the unity editor, not even if I set it to true at the. 2D Game Development book. Log statement. You need to make sure that the collision matrix (Edit->Project Settings->Physics) does not exclude collisions between the layers that your objects belong to. \$\begingroup\$ Thank you, it's now working and hitting my debug. In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. One of the places that I read that it doesn't work without a rigidbody was the Unity Scripting Reference for. Enabled Behaviours are Updated, disabled Behaviours are not. I heard there is a problem with box2d and Unity transform property change but not sure. Please try again in a few minutes. However, using is too often can be the undoing of many. runInEditMode. NOTE: Make sure that you name your functions the same thing that I do. Submission failed. And thank you for taking the time to help us improve the quality of Unity Documentation. I've got various "crates" and each have their own physics values (gravity etc). At the start, you may find the errors disconcerting, or that the engine does not work as expected until you understand what went wrong. Unity Collider Source Code. How to Reflect a Game Object on Collision Demo. DD61-00501A Samsung Dishwasher Bracket Rail-Right 45902492782,ASUS RT-AC3200 AC3200 Tri-Band Wireless Gigabit Router Gaming Performance 4K UHD,Pyle PCA1. You can see that I have spriteIndex declared in the LoadSprites method. Colliderの当たり判定をとる時にisTriggerを使用した場合の挙動でハマりました。 OnTriggerEnter GameObjectにColliderを適応して、isTriggerにチェックを入れることで、OnTriggerEnterハンドラが有効になり. 4) - setting your rigidbody collider that would normally be kinematic to NOT kinematic (ie physics has an effect on the object) and then setting the gravity scale of that item to 0 (ie physics has an effect but gravity does not cause item to drop) helped me fix my problem. I am just starting out with Unity and thought I could throw together a simple version of pong just to get started with the basics. 82:Particle Collision With A Rigidbody In C# 3c I suspect you are using legacy particle system code with a shuriken particle system. Cách làm trò chơi Knife Hit với Unity (phần #1/2) Có rất nhiều trò chơi di động đơn giản trên mạng rất phổ biến. And thank you for taking the time to help us improve the quality of Unity Documentation. This should be easy i don't know why it does not work!. Also my posts will be more about game development in general now that I will not be working with Unity for a while :). Submission failed. Please try again in a few minutes. A “Box Collider 2D”, a “Rigidbody 2D”, the “OnCollisionEnter2D” or “OnTriggerEnter2D” methods, etc. If you miss a single letter it will not work and what is worse, it will not complain. I've also got a "crate mover" which will (in theory) move crates from one place to another. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Hello, I'm working on a 3D platform game where I have a script that when the player enters it plays a animation tho the animation dose not play, I added a Debug. This works perfectly fine. They both have a RigidBody2D component. For some reason your suggested change could not be submitted. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: